Publicaciones de
Alejandro Romero

Publicaciones

6451279 TLRKZ9XI 1 apa 50 date desc year 26746 https://actlab.es/wp-content/plugins/zotpress/
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Martz, E. S., Romero-Hernandez, A., Calvo-Merino, B., & González, S. F. (2025). Unlocking Creative Movement with Inertial Technology. Brain Sciences, 15(9). https://doi.org/10.3390/brainsci15090922
Álvarez Valdivia, I. M., Romero-Hernández, A., Cárdenas, M., Masó, I., & Manero, B. (2025). ‪Virtual reality to assess classroom management competence: a study on conflict management‬. https://scholar.google.es/citations?view_op=view_citation&hl=es&user=wOwEmwIAAAAJ&citation_for_view=wOwEmwIAAAAJ:-f6ydRqryjwC
Alvarez, I. M., Morodo, A., Romero-Hernández, A., & Manero, B. (2024). Realidad virtual para evaluar la competencia en gestión del aula: estudio sobre afrontamiento de conflictos. RIED-Revista Iberoamericana de Educación a Distancia, 28(1). https://doi.org/10.5944/ried.28.1.41472
Álvarez, I. M., Manero, B., Romero-Hernández, A., Cárdenas, M., & Masó, I. (2024). Virtual reality platform for teacher training on classroom climate management: evaluating user acceptance. Virtual Reality, 28(2), 78. https://doi.org/10.1007/s10055-024-00973-6
Álvarez Valdivia, I. M., Romero-Hernández, A., Cárdenas, M., Masó, I., & Manero, B. (2024). ‪Transformació educativa: Realitat Virtual Immersiva en la formació docent‬. https://scholar.google.es/citations?view_op=view_citation&hl=es&user=wOwEmwIAAAAJ&cstart=20&pagesize=80&citation_for_view=wOwEmwIAAAAJ:ZeXyd9-uunAC
Alvarez, I. M., Morodo, A., Romero-Hernández, A., Manero, B., Alvarez, I. M., Morodo, A., Romero-Hernández, A., & Manero, B. (2024). Supplementary material. Codebook. https://doi.org/10.5281/ZENODO.13672965
Alvarez, I. M., Morodo, A., Romero-Hernández, A., Manero, B., Alvarez, I. M., Morodo, A., Romero-Hernández, A., & Manero, B. (2024). Material complementario. Libro de códigos. https://doi.org/10.5281/ZENODO.13671052
Romero Hernández, A. (2023). Videojuegos y realidades extendidas para el aumento del interés de los jóvenes por la danza y el teatro. https://hdl.handle.net/20.500.14352/88326
Ruiz-Capillas, M. E., Romero-Hernandez, A., & Manero, B. (2022). Talk & Play: a VR Application to Improve Volume and Silences Use in Verbal Communication. International Conference on Computers in Education. https://library.apsce.net/index.php/ICCE/article/view/4528
Villalobos, P., Rivero, E., El-yamri, M., Romero Hernández, A., & Manero Iglesias, J. B. (2022). Tackling the design and evaluation of a theater-based intelligent system to monitor audience experience in virtual public speaking settings. https://doi.org/10.1109/ICALT55010.2022.00033
Manero, B., Alvarez, I. M., Romero, A., & Cardenas, M. M. (2022). Adopting an immersive virtual reality system to enhance Pre-service teachers’ communicative competence. 2022 International Conference on Advanced Learning Technologies (ICALT), 317–321. https://doi.org/10.1109/ICALT55010.2022.00101
Martin-Martin, O., Romero-Hernandez, A., & Manero. (2022). ‪The video game as an information literacy tool for university students‬. https://scholar.google.es/citations?view_op=view_citation&hl=es&user=wOwEmwIAAAAJ&cstart=20&pagesize=80&citation_for_view=wOwEmwIAAAAJ:3fE2CSJIrl8C
El-Yamri, M., Romero-Hernandez, A., Gonzalez-Riojo, M., & Manero, B. (2022). The Effectiveness of a Video Game as an Educational Tool in Incrementing Interest in Dance among Younger Generations on JSTOR. https://www.jstor.org/stable/48695981
Cárdenas, M. M., Alvarez, I. M., Manero, B., & Romero-Hernández, A. (2022). Virtual Reality for Teacher Training: An Experiential Approach to Classroom Conflict Management. In Methodologies and Use Cases on Extended Reality for Training and Education (pp. 21–47). IGI Global Scientific Publishing. https://doi.org/10.4018/978-1-6684-3398-0.ch002
Martin, O., Manero Iglesias, J. B., & Romero Hernández, A. (2022). El videojuego como herramienta de alfabetización informacional en estudiantes universitarios. https://doi.org/10.3145/epi.2022.jul.02
López Ibañez, M., Romero Hernández, A., Manero, B., & Guijarro Mata-García, M. (2022). Computer Entertainment Technologies for the Visually Impaired: An Overview. IJIMAI, 7(4), 53–68. https://dialnet.unirioja.es/servlet/articulo?codigo=8841899
Romero-Hernandez, A., Marin, L., & Manero, B. (2021). An Augmented Reality Experience for Generating New Audiences for Spanish Dance. International Conference on Computers in Education. https://doi.org/10.58459/icce.2021.4318
Alonso, S., López, D., Puente, A., Romero, A., & Álvarez, I. M. (2021). Evaluation of a Motion Capture and Virtual Reality Classroom for Secondary School Teacher Training. International Conference on Computers in Education. https://library.apsce.net/index.php/ICCE/article/view/4164
Cardenas, M. M., Alvarez, I. M., Romero, A., & Manero, B. (2021). A Teacher Training Proposal for Classroom Conflict Management through Virtual Reality. 2021 International Conference on Advanced Learning Technologies (ICALT), 373–375. https://doi.org/10.1109/ICALT52272.2021.00120
Romero-Hernandez, A., Gonzalez-Riojo, M., Sagredo-Olivenza, I., & Manero, B. (2021). Comparison of a Tablet Versus Computer-Based Classical Theatre Game Among 8–13 Year Children. IEEE Access, 9, 44283–44291. https://doi.org/10.1109/ACCESS.2021.3063505
Pinar-Adán, A., Romero-Guantes, E., Villaescusa-Sifuentes, C., Romero-Hernandez, A., & Manero, B. (2020). CHOVR: A VIRTUAL REALITY TOOL FOR CHORAL CONDUCTING TRAINING. EDULEARN20 Proceedings, 8751–8757. https://doi.org/10.21125/edulearn.2020.2158
Bocos-Corredor, M., Diaz-Nieto, A., Lopez-Garcia, A., Romero-Hernandez, A., Alvarez, I., & Manero, B. (2020). A VR GAME TO IMPROVE COMMUNICATION SKILLS IN SECONDARY-SCHOOL TEACHERS. EDULEARN20 Proceedings, 8701–8710. https://doi.org/10.21125/edulearn.2020.2148
Romero-Hernandez, A., Gonzalez-Riojo, M., Manero, B., & El-Yamri, M. (2019). Dancing a treasure: A videogame to motivate young audiences toward Spanish dance. International Conference on Computers in Education. https://doi.org/10.58459/icce.2019.509
El-Yamri, M., Romero-Hernandez, A., Gonzalez-Riojo, M., & Manero, B. (2019). Designing a VR game for public speaking based on speakers features: a case study. Smart Learning Environments, 6(1), 12. https://doi.org/10.1186/s40561-019-0094-1
El-Yamri, M., Romero-Hernandez, A., Gonzalez-Riojo, M., & Manero, B. (2019). ComunicArte: A Public Speaking Trainer in Virtual Reality. Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, CHI EA ’19, 1–2. https://doi.org/10.1145/3290607.3311777
El-Yamri, M., Romero-Hernández, A., Gonzalez-Riojo, M., & Manero, B. (2019, May 2). ComunicArte | Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems. https://dl.acm.org/doi/abs/10.1145/3290607.3311777
El-Yamri, M., Romero-Hernandez, A., Gonzalez-Riojo, M., & Manero, B. (2019). COMUNICARTE: A VIRTUAL REALITY GAME TO IMPROVE PUBLIC SPEAKING SKILLS. 9061–9066. https://doi.org/10.21125/edulearn.2019.2236
El-Yamri, M., Romero-Hernandez, A., Gonzalez-Riojo, M., & Manero, B. (2019). Emotions-Responsive Audiences for VR Public Speaking Simulators Based on the Speakers’ Voice. 2019 IEEE 19th International Conference on Advanced Learning Technologies (ICALT), 349–353. https://doi.org/10.1109/ICALT.2019.00108
Romero-Hernandez, A., González Riojo, M., Díaz-Faes-Perez, C., & Manero-Iglesias, B. (2018). The Courtesy of Spain: Theater for the New Generations. IEEE Revista Iberoamericana de Tecnologias Del Aprendizaje, 13(3), 102–110. https://doi.org/10.1109/RITA.2018.2862738
Diaz-Faes-Perez, C., Gonzalez-Riojo, M., Romero-Hernandez, A., & Manero, B. (2017). ‪Videojuegos y teatro clásico: tan lejos y tan cerca‬. https://scholar.google.es/citations?view_op=view_citation&hl=es&user=wOwEmwIAAAAJ&cstart=20&pagesize=80&citation_for_view=wOwEmwIAAAAJ:qjMakFHDy7sC
Pérez, C. D.-F.-, Riojo, M. G., Hernández, A. R., Manero, B., Pérez, C. D.-F.-, Riojo, M. G., Hernández, A. R., & Manero, B. (2017). Videojuegos y teatro clásico: tan lejos y tan cerca. Estudios del Observatorio, 30, 149–174. https://produccioncientifica.ucm.es/documentos/66f44e82a04e0801de463286
Romero Hernandez, A., Diaz-Faes Perez, C., Gonzalez Riojo, M., Calvo Morata, A., & Manero, B. (2016). Computers or Tablets? Choosing Devices for Educational Videogames. 2016 8th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES), 1–8. https://doi.org/10.1109/VS-GAMES.2016.7590342
Romero Hernández, A., Díaz-Faes Pérez, C., & González Riojo, M. (2016). Aplicación de videojuegos educativos teatrales en dispositivos móviles y fijos. https://hdl.handle.net/20.500.14352/66106